Personal Information
Name: William Daggart Player:  Glenn Tally
Race: Human/Silver Dragon Gender: Male Height: 6'4" Weight: 230 lbs
Classes: Fighter/Mage Levels: 21/8 Alignment: Chaotic Good
XP: 3,491,411/121,000 Next Level: 3,500,000/135,000
Kit: None
Ability Scores
Str: 18/92 Weight Allowance: 235 lbs Bend Bars/Lift Gates: 35%
Attack Adj.: +2 Damage Adj.: +5 Max. Press: 380 lbs Open Doors: 15(3)
Dex: 16 Missile Adjustment: +1 Pick Pockets: +0% Open Locks: +5%
Reaction Adjustment: +1 Armor Class: -2 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 17 Max. Spell Level: 8th Max. Spells Per Level: 14 Illusion Immunity: None
Bonus Proficiencies: 6 Chance to Learn New Spell: 75%
Wis: 14 Bonus Clerical Spells: 2, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 16 Loyalty Base: +4 Maximum Number of Henchmen: 8
Initial Reaction Adjustment: +5
Saving Throws
Paralyzation: 3 Poison: 3 Death Magic: 3 Petrification: 4 Polymorph: 4
Rod: 5 Staff: 5 Wand: 5 Breath Weapon: 4 Spell: 6
Combat
Hit Points: 132
Base THAC0: 1
Melee THAC0: 1
Missile THAC0: 1
Armor
Natural armor class 10
Full armor, full plate +5 -9
Magic Armor adj. -5
Shield, body +5 magic adj. -5
Shield, body +5 adj. -2
DEX Defensive adj. -2
FINAL: -10
Weapon Proficiencies
Club
Dagger
Pick
Polearm, halberd
Sword, bastard (Specialist)
Sword, long
Sword, two-handed
Throw Any Weapon
Non-Weapon Proficiencies
Swimming 18
Cooking 17
Animal Handling 13
Animal Training 14
Riding, Airborne 12
Riding, Land 17
Rope Use 16
Navigation 15
Seamanship 17
Blind Fighting 14
Endurance 16
Running 10
Throwing 16
Tumbling 16
Reading Lips 15
Fire-Building 13
Ancient History 16
Reading/Writing 18
Spellcraft 15
Historical Item Lore 15
Native Languages
Common, Dwarf, Elf, Goblin, Hill giant, Dragon
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 1 17 2 2 1d4+5 1d3+5 P S 2 4 6
Roraxian, halberd +5 1 2 6 1d10+10 2d6+10 P/S L
Tombslayer,(Sword, bastard) +3/+5 vs undead 1 5/2 3 1d8+10 1d12+10 S M
DragonBane,(Sword, two-handed) +3 Dragon Slayer 1 2 8 1d10+8 3d6+8 S L
Class Abilities
Fighter
    Followers - Attracts followers after a strongold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.
Mage
    Schools of Magic - Abjuration, Alteration, Conjuration/Summoning, Enchantment/Charm, Greater Divination, Illusion/Phantasm, Invocation/Evocation, Necromancy
Special Abilities
Can throw any weapon. 
Wields a Ship Anchor(1d10/3d6).
Considered an Adult Dragon. Can transform into silver dragon. Dragon abilities (Breath Weapon 14d10 + 4, Hit Points 170, AC -6,  1d8/1d8/5d6)

Inventory
  • Items Carried 
    • Backpack 
    • Belt pouch, large 
    • Belt pouch, small 
    • Belt pouch, small 
    • Dagger 
    • Flint and steel 
    • Mirror, small metal 
    • Polearm, halberd +3 
    • Potion of ESP 
    • Potion of Fire Resistance 
    • Potion of Growth x2 
    • Potion of Healing 
    • Potion of Longevity x3 
    • Potion of Super-heroism 
    • Rope, hemp (50 ft) 
    • Sword, bastard +3 
    • Sword, two-handed +2 Dragon Slayer, blue 
    • Whetstone 
    • Wineskin 
  • Items Readied 
    • Dagger 
  • Items Stored 
    • Full armor, Wyver chain mail +3 
    • Full armor, Dragon scale mail +5 x2 
    • Spellbook 
    • Torch x6 
  • Items Worn 
    • Belt 
    • Boots, soft 
    • Breeches 
    • Buckle, common 
    • Full armor, full plate +5 
    • Helmet, open-faced (AC 4) 
    • Knife sheath 
    • Knife sheath 
    • Pouch 
    • Ring of Resistance 
    • Scabbard, hanger, baldric 
    • Tarrasque Shield, body +5 
    • Shirt 
    • Tunic 
Movement and Encumbrance
Encumbrance Unencumbered Light Moderate Heavy Severe
Weight (lbs) 0-235 236-274 275-313 314-352 353-380
Movement 12 8 6 4 1
THAC0 -1 -2 -4
AC +1 +3
Currently carrying 87.70 pounds (None Encumbrance, 12 Movement)

Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 4 3 3 2
Spells Memorized

Spells Known
Spell Time Range Area of Effect Components
1st Level
Burning Hands 1 0 The caster V, S, M
Cantrip 1 10 ft Special V, S, M
Charm Person 1 120 yds 1 person V, S
Color Spray 1 0 5 x 20 x 20 ft wedge V, S, M
Comprehend Languages 1 rd Touch 1 speaking creature or written text V, S, M
Confuse Languages 1 rd. Touch 1 speaking creature or written text V, S, M
Dancing Lights 1 40 yds + 10 yds/lvl Special V, S, M
Detect Magic 1 0 10 x 60 ft V, S
Enlarge 1 5 yds/lvl 1 creature or object V, S, M
Feather Fall 1 10 yds/lvl Special V, S, M
Fire Burst 1 5 yds/lvl 1 10' radius circle V, S
Fist of Stone 1 0 The caster's hand V, S
Friends 1 0 60 ft radius V, S, M
Gaze Reflection 1 0 Special V, S
Hold Portal 1 20 yds/lvl 20 sq ft/lvl V
Light 1 60 yds 20-ft radius V, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Phantasmal Force 1 60 yds + 10 yds/lvl 400 sq ft + 100 sq ft/lvl V, S, M
Protection From Evil 1 Touch Creature touched V, S, M
Read Magic 1 rd 0 Special V, S, M
Reduce 1 5 yds./lvl 1 creature or object V, S, M
Shield 1 0 Special V, S, M
Shocking Grasp 1 Touch Creature V, S
Wall of Fog 1 30 yds 20 ft cube + 10 ft cube/lvl V, S, M
2nd Level
Alter Self 2 0 The caster V, S
Continual Darkness 2 60 yds. 60-ft. radius V, S
Continual Light 60 yds 60-ft radius V, S
Darkness, 15' Radius 2 10 yds/lvl 15-ft radius V, S, M
Flaming Sphere 2 10 yds 3-ft radius V, S, M
Fog Cloud 2 10 yds Special V, S
Invisibility 2 Touch Creature touched V, S, M
Levitate 2 20 yds/lvl 1 creature or object V, S, M
Pyrotechnics 2 120 yds 1 fire source V, S, M
Shatter 2 30 yds + 10 yds/lvl 3-ft radius V, S, M
Web 2 5 yds/lvl 8,000 cubic ft V, S, M
Whispering Wind 2 1 mile/lvl 2-ft radius V, S
3rd Level
Dispel Magic 3 120 yds 30-ft cube V, S
Explosive Runes 3 Touch 10-ft radius V, S
Fireball 3 10 yds + 10 yds/lvl 20-ft radius V, S, M
Infravision 1 rd Touch Creature touched V, S, M
Lightning Bolt 3 40 yds + 10 yds/lvl Special V, S, M
Melf's Minute Meteors 3 70 yds + 10 yds/lvl 1 target/meteor V, S, M
Protection From Evil, 10' Radius 3 Touch 10-ft radius ard creature touched V, S, M
Spirit Armor 3 0 The caster V, S
Water Breathing 3 Touch Creature touched V, S, M
Wind Wall 3 10 yds/lvl Wall, 10 x 5 ft/lvl, 2 ft wide V, S, M
4th Level
Ice Storm 4 10 yds/lvl 20 or 40 ft radius V, S, M
Massmorph 4 10 yds/lvl 10 ft cube/lvl V, S, M
Polymorph Other 4 5 yds/lvl 1 creature V, S, M
Polymorph Self 4 0 The caster V
Wall of Fire 4 60 yds Special V, S, M
Wall of Ice 4 10 yds/lvl Special V, S, M

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